![]() ![]() Monokuma Head: 20x Silk, 3x Black Thread, and 3x White Thread.Monokuma Body: 20x Silk, 3x Black Thread, and 3x White Thread.Pink Maid Shoes: 20x Silk and 3x Pink Thread.Pink Maid Dress: 20x Silk and 3x Pink Thread.Pink Maid Bonnet: 20x Silk and 3x Pink Thread.Maid Shoes: 20x Silk and 3x Black Thread.Maid Dress: 20x Silk and 3x Black Thread.Maid Bonnet: 20x Silk and 3x Black Thread.Lazer Blazer: 20x Silk and 1x Purple Dye.Hero’s Shirt: 20x Silk and 3x Green Thread.Hero’s Pants: 20x Silk and 3x Green Thread. ![]() Hero’s Hat: 20x Silk and 3x Green Thread.Goblin Battle Standard: 10x Tattered Cloth and 5x Wood.Floret Protector Shirt: 20x Silk and 15x Dirt Block.Floret Protector Pants: 20x Silk and 15x Dirt Block.Floret Protector Helmet: 20x Glass, 10x Dirt Block, and 1x Daybloom.Flinx Fur Coat: 10x Silk, 8x Flinx Fur, and 8x Gold Bar or 8x Platinum Bar.Capricorn Tail: 20x Silk, 5x Fallen Star, and 1x Silver Dye.Capricorn Helmet: 15x Coral and 5x Fallen Star.Capricorn Chestplate: 20x Silk, 5x Fallen Star and 1x Silver Dye.Ancient Slacks: 15x Silk and 5x Ancient Cloth.Ancient Headdress: 15x Silk and 5x Ancient Cloth.Ancient Garments: 15x Silk and 5x Ancient Cloth.Now that the entire process’s key material acquisition is out of the way let’s take a look at all of the items and gear that can be crafted at the Terraria Loom. Once players have at least 7 Cobwebs in their inventory, a single Silk unit can be crafted at the Terraria Loom. Not only do Cobwebs fill up nearly every corner of these locations, the Spider Walls themselves can be mined and broken down into the resource via a Work Bench. Players can weave Silk for themselves by gathering Cobwebs from underground, but the amount they’ll find through this method is entirely random.Ī more reliable source of this raw material is the Spider Cave biome. It is not required for every item that can be made at this station, but most of the base tier ones absolutely cannot be crafted without it. The most crucial component required to work with the Terraria Loom is Silk. ![]() Rec.Where(x => x.createItem.type = ItemID.AlphabetStatueT).ToList().ForEach(s =>įor (int i = 0 i x.requiredItem.Any(i => i.type = ItemID.StoneBlock)).Terraria Loom Crafting Station Guide Loom. Change AlphabetStatueT's recipe to create 10 clentaminator from 10 wood NumberRecipesRemoved += rec.RemoveAll(x => x.createItem.type = ItemID.AlphabetStatueU) // Remove AlphabetStatueU Recipe.AddIngredient(ItemID.DirtBlock, 10) Our second recipe, the same as above, but this time 10 times as fast Our first recipe, transforming a dirtblock to a gold coin while near any workbench. Make sure Autoload is true, it saves a lot of code in the Load() hook The sixth line deducts the amount of removed recipes from the total amount of available recipes. The fifth line resizes the array, as I said: arrays a fixed size. The fourth line sets Main.recipe to our altered (converted) recipe list which is recreated to an array. The third line adds one to this variable per recipe that creates the specified item. The second line creates a variable that will hold the total amount of removed recipes that will then later be deducted from the total amount of recipes. Recipe.numRecipes -= numberRecipesRemoved Brief explanation The first line transforms the main recipe array to a list, which is more 'dynamic' than an array, as an array has a fixed size whereas a list does not. NumberRecipesRemoved += rec.RemoveAll(x => x.createItem.type = ItemID.AlphabetStatueT) Īrray.Resize(ref Main.recipe, Recipe.maxRecipes)
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